If you're not au fait with decades old portmanteaus, Metroidvania is derived from smashing together Metroid and Castlevania, the two series that defined this action-adventurey subgenre. After playing Bloodstained: Ritual Of The Night, I think I’m starting to properly get the appeal. Mostly about getting hopelessly lost, failing to circle back for something important, or forgetting the extensive and mostly unspoken rules the genre has developed over its history. I’ve put in dozens of hours into as many Metroidvania games at this point, and whenever I play them I get anxious.
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